

More specifically, narrative structures are here intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players.Ģ. Resulting from an extensive investigation of game titles embracing all genres since the earliest commercial titles in 1969, the analysis attempts to shed light upon the fundamental architectures through which stories in games are told as well as the essential boundaries posed by the very nature of the medium. Next, an in-depth analysis is carried out focusing on how games tell stories. This is described as being both in line and a consequence of the increasing importance of the story component in game design and its affirmation as a core feature in the development process.

Secondly, I illustrate the tendency and intention among game designers, as well as literature authors, to exploit the potential of the medium as a promising and innovating storytelling platform. By applying the traditional tools and notions of narratology to video games, I show how not only the traditional story constituents emerge across a wide range of game titles, but also how the fundamental narrative components (narrator, narration, narratee) are maintained and adapted to the medium’s technology. First, the presence and growing importance of narrative in video games are demonstrated. The present article aims at providing a model offering a comprehensive categorization of video game narrative structures.

However, while the existing literature has focused primarily on the story content, attempts to investigate the way in which games tell stories have not only been few and far between, but have often failed to provide a clear and systematic picture. One aspect which is being regularly investigated is represented by the vision of the video game as a storytelling platform. PALABRAS CLAVE: historia en videojuegos, medios, narrativa, inteligencia artificial, interactividadĭuring the last two decades, the medium of the video game has generated an increasing interest in the academic community, drawing the attention of scholars from a variety of disciplines due to its increase in popularity and its impact on culture and society. KEYWORDS: story in videogames, media, narrative, Artificial Intelligence, interactivity Se arroja luz sobre las arquitecturas fundamentales a través de las cuales las historias son contadas así como también los límites impuestos por la estrecha relación entre narrativa e inteligencia artificial del videojuego. Un análisis profundo se centra en cómo los juegos cuentan historias en función de los criterios de literalidad y no linealidad, interactividad y aleatoriedad. Se presta especial atención a la presencia de la narrativa en los videojuegos y a su importancia creciente como componente central del diseño del juego. RESUMEN: En este estudio se propone un modelo que ofrece una categorización comprehensiva de las estructuras narrativas del videojuego concebidas como los métodos y técnicas que emplean los diseñadores y que permiten al medio ofrecer el contenido de su historia a través de la jugabilidad en colaboración con los jugadores. Light is shed upon the fundamental architectures through which stories are told as well as the essential boundaries posed by the close link between narrative and game AI. An in-depth analysis ensues focusing on how games tell stories, guided by the criteria of linearity/nonlinearity, interactivity and randomness. A case is first made for the presence of narrative in video games and its growth of importance as a central component in game design. Marcello Arnaldo Picucci (University of Newcastle upon Tyne)Īrtículo recibido: 04-09-2014 | Artículo aceptado: 03-11-2014ĪBSTRACT: In the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players. Consejo asesor y científico/Scientific CommitteeĬuando los videojuegos cuentan historias: un modelo de las arquitecturas narrativas del videojuego.Normas de publicación/Publication Guidelines.
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